Sunday, November 9, 2008

Hell Online - Limbo Map (some content)

Just testing the integration of my main template character (yes i know, still miss some clothes, hair...). Actually i want know how will be the animation that i make in 3DS Max and shadows in game...

Monday, October 6, 2008

Hell Online - Limbo Map (progress)

I've made a quick tour movie, just to show better the map. This was recorded with very high speed, otherwise the video will be very boring, since the map is, in real life scale, 2km squared... :P

Sunday, October 5, 2008

Hell Online - Limbo Map (progress)

An dead tree, to be placed on some sinister spot.. :P

Saturday, October 4, 2008

Hell Online - Limbo Map (progress)

Another small progress... now the map have the basic texture (mountains, roads, grass, dead grass between roads and grass).

Now its time to go over 3D Studio and start modelling some stuff to complement the map (such as trees, bridges, towns).

Saturday, September 27, 2008

Hell Online - Limbo Map (progress)

An small update... now with water and base texture (grass)


Wednesday, September 24, 2008

Tuesday, September 23, 2008

Hell Online - Limbo Map

Im creating the first map of the game, at same time while i develop the Map Editor, that will be used to create other maps / manage game resources (which will be used as a basis for publishing the identities of all things that will be present in the game).
This map will be hybrid, where both races could live without fight. It will be suitable for hunting monsters at low-level, make negotiations / merchant. Moreover, it will be a kind of portal to other maps.

Here is the basic terrain (without textures).

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