Sunday, November 9, 2008

Hell Online - Limbo Map (some content)

Just testing the integration of my main template character (yes i know, still miss some clothes, hair...). Actually i want know how will be the animation that i make in 3DS Max and shadows in game...

Monday, October 6, 2008

Hell Online - Limbo Map (progress)

I've made a quick tour movie, just to show better the map. This was recorded with very high speed, otherwise the video will be very boring, since the map is, in real life scale, 2km squared... :P

Sunday, October 5, 2008

Hell Online - Limbo Map (progress)

An dead tree, to be placed on some sinister spot.. :P

Saturday, October 4, 2008

Hell Online - Limbo Map (progress)

Another small progress... now the map have the basic texture (mountains, roads, grass, dead grass between roads and grass).

Now its time to go over 3D Studio and start modelling some stuff to complement the map (such as trees, bridges, towns).

Saturday, September 27, 2008

Hell Online - Limbo Map (progress)

An small update... now with water and base texture (grass)


Wednesday, September 24, 2008

Tuesday, September 23, 2008

Hell Online - Limbo Map

Im creating the first map of the game, at same time while i develop the Map Editor, that will be used to create other maps / manage game resources (which will be used as a basis for publishing the identities of all things that will be present in the game).
This map will be hybrid, where both races could live without fight. It will be suitable for hunting monsters at low-level, make negotiations / merchant. Moreover, it will be a kind of portal to other maps.

Here is the basic terrain (without textures).

Hell Online

For who dont know, Im developing an game, an MMORPG (which is a life project than something to do business/money).
This game will be based on the eternal war between good and evil, with two different "races"... Humans and Demons. Each with 4 different character classes. Warrior, Magician, Monk and Rogue. Ill write more details of the game more ahead.

Definition of MMORPG (Wikipedia)

List of famous MMORPGs:
Age of Conan: Hyborian Adventures
Cabal Online
EVE Online
Fly For Fun
Hero Online
Knight Online
Lineage II
MU Online
World of Warcraft and so on....

Sunday, August 31, 2008

Hit The Mario

This was the first game i made (aug/2007), when i started to learn about gamming development.

I dont have nothing against Mario Bros (actually i like him very much...hehe), i just used the Mario because was the only 3d model that i found for free on internet (when i developed the game, i didnt have any idea how to model properly).

Actually this game was made just for learning... how to put all together (terrain, sky, clouds, billboards, music, sounds, particles, user input and such).

Download the game


IPC ActiveX

Allow 2 different process exchange data with each other can be a nightmare on VB (and im not talking about DDE...arrrrgh)

Actually exists a lot of methods... the most easy (my opinion) is the use of namedpipes or mailslot. This code use mailslot to estabilish the communication between two process (with few modifications on the code you can be able to communicate between process on diferent machines on your network). The primary functions of send and receive data was ported to ActiveX DLL.

Download

Anti Debug

Basicly this piece of code protect your program to be debugged... this is also a interesting example about how to use threads in VB (without crash it)

Download

AIML - Artificial Inteligence

Finally a little example of Artificial Intelligence in VB. This code wasnt developed by me, i just want to share with you. I realized that does not exist much examples that uses natural language around on internet, with focus on artificial intelligence.
So, here is... just click here to download the source code:

Download

Saturday, August 30, 2008

Male Model

This is a WIP (work in progress) male model... just trying to improve my facial modelling skills (model ears is a pain in ass).
Also, this is the 1st model that i made an very good unwrap.





Female Model

This model i made just after i finished the CG class. It's a high poly version with "turbosmooth" applied on it (as you see, i must improve my texture skills).

Ok, her face is not soooo pretty, but look at 3d model, not the person... hehe





Sponge Bob

This is one of the first models that i made during the modelling class. It has some things to improve (some unnecessary vertex), but i think its pretty decent for a non-pro modeller... ^^





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